Suitcase Junction Worker
Luggage-Routing Management
Programmer
Unity
Suitcase Junction Worker is a luggage-routing management game that I made as part of a self-imposed 5-day game jam with Slandercast Studio. In the role of baggage handler at an airport, the player must route suitcases from inbound airplanes to the proper baggage claim. They have to consult the flight board to see which flight should go to which claim, and then build a conveyor-belt route in time to not drop any suitcases, risking customer ire.
My Contributions:
Programming (Unity)
Built a modular conveyor belt system using the Splines package to move suitcases along player-defined paths
Built an in-game interface for placing and modifying the conveyor belt paths
Created a simple interface for the split-flap displays to display all necessary text, updating with level progression
Used ScriptableObjects to build a level timeline editor tool, allowing our designer to create levels without touching any code
Implemented dynamic camera controls with Cinemachine to view world-space UI elements