Til Morning
Full Motion Video Game
Lead Programmer
Unity
Ivy and Nadia have been dating nearly since the day they met. But as the years have passed, their relationship has begun to deteriorate. Now, with Nadia graduating soon and Ivy still with one year left in grad school, they find themselves at a crossroads.
'til Morning is a short full-motion video game about a complex and stagnating relationship. Follow Ivy and Nadia through a day in their lives as they grapple with their future, their past, and how to deal with the present. Make decisions that will shape their story, as well as the rest of their lives. Can they rekindle their love and find happiness together? Or is their relationship already doomed to fail?
'til Morning was a weekend game jam project that I worked on with a team of 8. Over roughly 4 days we wrote, filmed, edited, and implemented a ~2-hour FMV game. I was responsible for all Unity implementation for the game: importing and playing video clips, handling user input, and navigating game logic.
My Contributions:
Programming
Designed a modular system to display video clips in order, loading dynamically to minimize lag and buffering
Implemented UI and user input to make key choices throughout the game
Organized game flow logic in Google Sheets so that writers and editors could more naturally represent scene and clip progression
Wrote AppScript and Unity Editor code to import game logic directly from Google Sheets
Stored game logic in ScriptableObjects for easy manipulation
The "Clips List" spreadsheet tracked each individual mp4 file in the game by name, and reference what clips would follow based on past user choices.